﻿using UnityEngine;

namespace Cemit.NetFramework
{
    public delegate void KeyInputListener(KeyCode key, InputState state);
    public delegate void BottonInputListener(string botton, InputState state);

    public enum InputState
    {
        up = 0,
        down = 1,
        error = 2
    }

    interface INetInputManager
    {
        //void SetBottonInputListener(string playerId, BottonInputListener listener);
        void SetKeyInputListener(string playerId, KeyInputListener listener);
    }
}